Review ==> Perfect Dark XBLA Review
Posted: 21-03-2010 09:40, By: admin
Perfect Dark on the Nintendo 64 was overall quite a great experience which managed to top Golden Eye in almost every way. It had a great campaign, awesome multiplayer with the option to add sims, co-operative gameplay and quality graphics. Many of these features were really new to the console gaming world back then and Perfect Dark along with Golden Eye seemed to have a great impact on First Person Shooters on the consoles.
The Perfect Dark XBLA was overall quite a great port to the 360 along with a few extras. Online multiplayer was added and you have the ability to host your own private matches and invite friends or jump head into match making and it will place you in a game. The multiplayer overall is quite fun there are many modes to chose from. You have your standard Combat (death-match), Capture the Case (capture the flag) and King of the Hill and some more innovative ones like Hold the Briefcase, where you fight over the control of the briefcase where whoever has it the longest wins, Hacker Central, where you must find and control two randomly place items, a computer and a data uplink and you use them to hack a computer and Pop a Cap which is where one player becomes a target and you score more points for killing a target but once you kill the target you become the target. It’s along great fun the multiplayer experience and it brings back the nostalgic feeling. I must say one of the main reasons I bought the game was for its local 4 player multiplayer, not many games do that anymore and it provides one of the best experiences when you’re in a heated battle right next to four of your mates.
The campaign is the same as it was in the original game along with some tune-ups. The sound has been made clearer and the graphics are crisper. One slight problem with the graphics is infrequently red boxes will randomly appear around the models. It must have been a challenging task to port all the models back in. The campaign is still as fun as in the original and the co-op experience is great as well. I recommend putting the difficulty at least at secret agent as agent is just too damn easy. The missions themselves, unlike in Perfect Dark Zero, are overall great fun.
If I was rating it the original Perfect Dark it would probably get a 10/10 but I am rating this game not as a port and I think for a port it has done pretty damn well. Redone models and level skins, added online multiplayer, leader boards and achievements it’s all good. Here is my overall score:
Sound: 8/10 – Sound is nothing outstanding, pretty much all the original works redone
Graphics: 8/10 – Redone graphics look great however the red boxed on the models is a major let down
Gameplay: 9/10 – Great campaign and awesome multiplayer
Replayability: 8.5/10 – Campaign has 3 different difficulties, never ending multiplayer and leader boards so you can fight your friends for the top
Overall: 8.5/10 – A solid port
Posted: 21-03-2010 09:40, By: admin
Perfect Dark on the Nintendo 64 was overall quite a great experience which managed to top Golden Eye in almost every way. It had a great campaign, awesome multiplayer with the option to add sims, co-operative gameplay and quality graphics. Many of these features were really new to the console gaming world back then and Perfect Dark along with Golden Eye seemed to have a great impact on First Person Shooters on the consoles.
The Perfect Dark XBLA was overall quite a great port to the 360 along with a few extras. Online multiplayer was added and you have the ability to host your own private matches and invite friends or jump head into match making and it will place you in a game. The multiplayer overall is quite fun there are many modes to chose from. You have your standard Combat (death-match), Capture the Case (capture the flag) and King of the Hill and some more innovative ones like Hold the Briefcase, where you fight over the control of the briefcase where whoever has it the longest wins, Hacker Central, where you must find and control two randomly place items, a computer and a data uplink and you use them to hack a computer and Pop a Cap which is where one player becomes a target and you score more points for killing a target but once you kill the target you become the target. It’s along great fun the multiplayer experience and it brings back the nostalgic feeling. I must say one of the main reasons I bought the game was for its local 4 player multiplayer, not many games do that anymore and it provides one of the best experiences when you’re in a heated battle right next to four of your mates.
The campaign is the same as it was in the original game along with some tune-ups. The sound has been made clearer and the graphics are crisper. One slight problem with the graphics is infrequently red boxes will randomly appear around the models. It must have been a challenging task to port all the models back in. The campaign is still as fun as in the original and the co-op experience is great as well. I recommend putting the difficulty at least at secret agent as agent is just too damn easy. The missions themselves, unlike in Perfect Dark Zero, are overall great fun.
If I was rating it the original Perfect Dark it would probably get a 10/10 but I am rating this game not as a port and I think for a port it has done pretty damn well. Redone models and level skins, added online multiplayer, leader boards and achievements it’s all good. Here is my overall score:
Sound: 8/10 – Sound is nothing outstanding, pretty much all the original works redone
Graphics: 8/10 – Redone graphics look great however the red boxed on the models is a major let down
Gameplay: 9/10 – Great campaign and awesome multiplayer
Replayability: 8.5/10 – Campaign has 3 different difficulties, never ending multiplayer and leader boards so you can fight your friends for the top
Overall: 8.5/10 – A solid port
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Jarrod: [Don't forget "Holy Christ!" Kevin's new blockbuster, in which Scott Mosier fights Jesus himself! "Jab, motherfucker,Jab!"] Yeah man, that was funny as
Jester: Don't forget "Holy Christ!" Kevin's new blockbuster, in which Scott Mosier fights Jesus himself! "Jab, motherfucker,Jab!"
Anonymous: It's not in a comment, you're an idiot.
admin: "If you look closely, it appears to be test code inside a comment.... not that I wouldn't put it past them to actually use something like that." I mirrored the source code http://puregeekdom.com/pdfs/dbcde-mirror.txt if you want to check it out. The section about removing "ISP Filtering" is not inside /*comments*/ or //comments
Anonymous: Hmm, this could actually be javascript that is contructed server-side on the fly and piped to the client page. Still, makes you wonder....